Starting up the game, I become the protagonist: a young police officer on his way to investigate an orphanage in search of his younger sister. Equipped only with a flashlight and a walkie talkie, I entered the courtyard. After being attacked by some angry crows, I reached the entrance of the building, only to find it inconveniently locked. Finding a key and getting inside, I call out to anyone there. Silence. After a quick walk around, the only inhabitants seem to be in an unresponsive state, until a strange sound startles me. Right there in front of me, is a small ghastly figure. It’s the ghost of a little girl.

This was a good horror experience. The game uses jumpscares, but in a way that works well, constantly giving that eerie feeling of something lurking around a corner.

The game would benefit from more realistic models and animations to increase immersion. Even though the scares work, they’re diminished when discovering the sinister ghost is made out of polygons. This is something that could have been fixed with a higher budget. The puzzles are challenging enough to keep me focused and engaged for a few minutes, allowing me to forget about the dangers lurking in the hallways. Combat can be a bit clunky, but, in a horror game, it’s not a deal breaker. I enjoyed the stealth sequence with the one enemy I couldn’t simply shoot down. The boss battle took a few attempts to figure out too. There was no deep meaning or mind-bending twist to the story, but, overall, it was an enjoyable few hours of VR horror fun.

Walkthrough video: https://www.youtube.com/watch?v=WgMARGY_Ha4