- Details
- Written by: Wanda Web
- Category: Reviews
- Hits: 485
Starting up the game, I become the protagonist: a young police officer on his way to investigate an orphanage in search of his younger sister. Equipped only with a flashlight and a walkie talkie, I entered the courtyard. After being attacked by some angry crows, I reached the entrance of the building, only to find it inconveniently locked. Finding a key and getting inside, I call out to anyone there. Silence. After a quick walk around, the only inhabitants seem to be in an unresponsive state, until a strange sound startles me. Right there in front of me, is a small ghastly figure. It’s the ghost of a little girl.
This was a good horror experience. The game uses jumpscares, but in a way that works well, constantly giving that eerie feeling of something lurking around a corner.
The game would benefit from more realistic models and animations to increase immersion. Even though the scares work, they’re diminished when discovering the sinister ghost is made out of polygons. This is something that could have been fixed with a higher budget. The puzzles are challenging enough to keep me focused and engaged for a few minutes, allowing me to forget about the dangers lurking in the hallways. Combat can be a bit clunky, but, in a horror game, it’s not a deal breaker. I enjoyed the stealth sequence with the one enemy I couldn’t simply shoot down. The boss battle took a few attempts to figure out too. There was no deep meaning or mind-bending twist to the story, but, overall, it was an enjoyable few hours of VR horror fun.
Walkthrough video: https://www.youtube.com/watch?v=WgMARGY_Ha4
- Details
- Written by: Wanda Web
- Category: Reviews
- Hits: 478
I took the role of a radio enthusiast, intrigued by a strange sound I caught on my receiver. The map showed nothing on the location the signal was coming from, which led me to investigate on my own. There’s a locked complex there, surrounded by a tall wall. I found the correct path by tuning the radio until I heard music, and proceeded to walk in the direction which improves the signal. Soon, I entered a breach, a bubble in which a special radio frequency can be heard. The signal I was able to catch there revealed hints about what to do next. The complex turned out to be a large area, containing other breaches that appear to be tied to certain points in the past. Entering a building, I made radio contact with someone stuck inside the complex after an emergency evacuation. Hungry for more information, I chose to explore further, and try to help my new friend.
The game is fun to play. It hits that point where it's not so easy that it becomes boring, but also not frustratingly difficult. It takes a few trials and errors to figure out exactly what you need to do, but once that's done you can easily complete all tasks.
Walkthrough video: https://youtu.be/YaJXgIUJMoc